From experimentation to creation.
On my own, I drive Unreal Engine, Blender and my generation tools with AI agents connected over MCP. My goal: go from experiment to finished game, shipping games, 3D environments and motion design, and documenting what works every single day.


One person. AI agents. A full game?
I don't code. I set the art direction, look at every capture and make the call. The agents generate the buildings, bring them into Unreal, test them and log everything. Will I see it through? I don't know yet: the devlog shows exactly where I am, every day, unfiltered.
- Dev days
- 5
- Visuals published
- 324
- Videos
- 29
An AI-driven production pipeline
- [01] DIRECTIONMe, on art directionReferences, feedback on captures, decisions: what I keep, what gets redone.
- [02] GENERATIONAn AI agent in the cloudVoxel buildings and interiors generated by code, rigged characters, portraits, textures, prompts.
- [03] INTEGRATIONAn agent inside UnrealConnected to the editor over MCP: import, Blueprints, lighting, navigation, interface, without writing any C++.
- [04] TEST ↺Test in gameWalking bots, fps measurements, automatic captures and clips, then the loop starts again.
Games, environments, motion
The motion design track starts with the evolution edits generated every day from game captures. Blender clips and title sequences will follow.
Sector 7
A real-time cyberpunk management game: take a city district by district through Hack, Traffic and Preach, and send your agents into the streets.

Mendes · agent
Kuroda · agent
Nyx · DJ
Hoshida · CEO
Mother Lucia
Hana SatoNoticeably better every day









