The city of Sector 7 from the sky at night: districts, glowing avenues and traffic · voxel art cyberpunk city in Unreal Engine 5, indie video game made with AI
[ City view · max altitude ]10 districts · 6 × 6 km
Iso / 1st person / 3rd person● rec · in-game capture 17.10
> Playable prototype · Unreal Engine 5.8 · started 14.10.2026

Sector 7

A cyberpunk city in the rain. You take it district by district, in real time, with three levers: Hack, Traffic and Preach. And you send your agents to do the work on the ground.

Real-time managementSquad of agentsVoxel · Lumen · Nanite
Mendes, pink-haired agent, lowering her dark glasses in the neon rain, painted portrait · cyberpunk character from the indie video game Sector 7, AI-generated character designMendesAgent
Kuroda, agent with a red cybernetic eye, lighting a lighter in the neon rain, painted portrait · cyberpunk character from the indie video game Sector 7, AI-generated character designKurodaAgent
[01] Districts
10
[02] Factions
7
[03] Enterable interiors
118
[04] Residents with a profile
306
01// The game

Macro management, missions on the ground

On the map, you run a shadow organisation: money, influence, aura. When it is time to act, the camera dives into the street. Your squad in long coats walks into shops, talks to residents and hacks a terminal, in isometric or third-person view.

In the spirit of Syndicate, XCOM and Satellite Reign, in real time with no turns.

RES_01
Money
RES_02
Influence
RES_03
Aura
02// Three levers to take a district
Game interface: clicking a building to hack it · UI of a real-time cyberpunk management game, Sector 7 game design
LEV_01HackTerminals, cameras, bank accounts: the city network is a way in.
Neon street in the haze, ground traffic · voxel art cyberpunk city in Unreal Engine 5, indie video game made with AI
LEV_02TrafficBlack market, implants, goods: what flows through the streets pays for everything else.
Mother Lucia, cult priestess, manga portrait · cyberpunk character from the indie video game Sector 7, AI-generated character design
LEV_03PreachA cyber cult that recruits in the streets and raises the organisation's aura.
03// Residents · 54 of 96 portraits

Every resident has a profile

Bio, job, faction, implants, then the portrait, then the rigged 3D model. Here are the manga portraits from the first two series, including the ones not yet approved.

Mendes · agent
Kuroda · agent
Mendes · agent
Kuroda · agent
Hana Sato · fence
Doc Benali · ripperdoc
Aiko Mori · inspector
Zero · hacker
Takeshi Hoshida · CEO
Big Ramon · bouncer
Mother Lucia · priestess
Kenji · cook
Nyx · DJ
cook
taxi driver
taxi driver
ripperdoc
hacker
bouncer
record dealer
record dealer
docker
docker
pawnbroker
dancer
dancer
drone mechanic
drone mechanic
konbini clerk
konbini clerk
informant
informant
corpo guard
corpo guard
priest
scrap dealer
scrap dealer
tattoo artist
bartender
bartender
fixer
fixer
tattoo artist
student
student
courier
courier
engineer
engineer
pickpocket
pickpocket
jazz musician
jazz singer
florist
florist
police officer
04// Art direction · version A vs version Dvoxel 2,5 – 5 cm

Dense voxels, haze and neon

A Japanese street at night, in the rain. On 17 October I picked version D: voxels twice as fine, with material, and never any thick lines. Drag to compare.

Facade in version A, 10 cm voxels without material · voxel art cyberpunk city in Unreal Engine 5, indie video game made with AI Same facade in version D, 5 cm voxels with material · voxel art cyberpunk city in Unreal Engine 5, indie video game made with AI A · beforeD · approved
05// Three viewpoints, one city
Neon Alley web prototype: a Japanese voxel street in the rain · Three.js web game prototype made with AI, playable in the browser
v0.1.0 · 14.10.2026 · Three.js The very first draft

The very first prototype, built in one afternoon: a Japanese alley in the rain, a 600 × 600 m city, pixel render. It runs in the browser, with a keyboard or a finger.

Play v0.1
// Support the project

No pre-sales. Just support.

Sector 7 is an experimental project I build on my own: I am not selling a finished game in advance. If you want to see how far AI and Unreal can go, you can support the development and the public devlog. Every contribution pays for my production time and tools.

Support the project Pay what you want from €3 · secure Stripe payment · no reward